Our story

Anjali and Pratik are a couple, and like most couples, they know how easily days can start to feel the same. So one ordinary day, they decided to do something about it. Being competitive by nature, they turned the whole day into a game: a set of little tasks and challenges, scored from morning to night, winner takes the day.It was simple. It was exciting. And it was genuinely the most fun they'd had in ages.So Anjali took the idea further and designed a proper game for the two of them. They played it, and it just worked. The laughter was louder, the moments felt real, and an ordinary evening turned into one they'd remember.That's when it hit them: this shouldn't stop with them. Why not make games like this for everyone? For friends, for families, for every kind of gathering in India, with a desi twist that people actually relate to.So they designed a few, and called their friends over to play. They loved it. That was the moment Deckface stopped being a private idea and became something to share.

Built by two people who love a good game night

THE ANTI-
BOREDOM AGENT

Our games are built to be played out loud, not scrolled through. Every card demands you look up, lean in, and actually be here.

THE PHONE PUT-
DOWNER

Every deckface game works because you're forced to face your people, not your feed. That's the whole trick.

THE INSIDE-JOKE
FACTORY

The best games leave behind stories. deckface is built for the "remember that time..." moments you'll be quoting six months later.

THE GOOD KIND
OF DRAMA

We design in just enough masala to make every round unpredictable. You'll gasp, you'll accuse, you'll laugh mid-argument. That's the sweet spot.

THE HEART
OPENER

Somewhere between the third round and the fourth chai, walls come down. That's not a bug. That's the point.

THE MOOD
LIFTER

Not the polite kind. The kind that makes someone spit out their drink and echoes in the room long after the game's over.

Bringing Joyful moments to a Busy world

Bringing Joyful moments to a Busy world

Deckface is built on a bigger ambition. We make games so you spend real time with your own people — every festival, every weekend, every moment actually lived.